#-------------------------------------------------------------------------------
# Clear the implicit built in rules.
#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Set DEVKITPPC in environment. export DEVKITPPC=<path to>devkitPPC")
endif

include $(DEVKITPPC)/wii_rules

#-------------------------------------------------------------------------------
# TARGET is the name of the output name.
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#-------------------------------------------------------------------------------
TARGET		:=	boot
BUILD		:=	build
SOURCES		:=	source source/audio source/file source/game_state \
                source/graphics source/user_input
DATA		:=	resource  
INCLUDES	:=  include include/audio include/file include/game_state \
                include/graphics include/user_input

#-------------------------------------------------------------------------------
# Options for code generation
#-------------------------------------------------------------------------------

CFLAGS		= -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS	= $(CFLAGS)

LDFLAGS		= -g $(MACHDEP) -Wl,-Map,$(notdir $@).map

#-------------------------------------------------------------------------------
# Any extra libraries that need to be linked with the project.
#-------------------------------------------------------------------------------
LIBS	:=	-lasnd -lmad -lgrrlib -lfreetype -lfat -ljpeg -lpngu -lpng -lz \
            -lwiiuse -lbte -logc -lm

#-------------------------------------------------------------------------------
# List of directories containing libraries, this must be the top level
# containing include and lib.
#-------------------------------------------------------------------------------
LIBDIRS	:=

#-------------------------------------------------------------------------------
# No real need to edit anything past this point unless you need to add
# additional rules for different file extensions.
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------

export OUTPUT	:=	$(CURDIR)/$(TARGET)

export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
					$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

#-------------------------------------------------------------------------------
# Automatically build a list of object files for the project.
#-------------------------------------------------------------------------------
CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#-------------------------------------------------------------------------------
# Use CXX for linking C++ projects, CC for standard C.
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
	export LD	:=	$(CC)
else
	export LD	:=	$(CXX)
endif

export OFILES	:=	$(addsuffix .o,$(BINFILES)) \
					$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
					$(sFILES:.s=.o) $(SFILES:.S=.o)

#-------------------------------------------------------------------------------
# Build a list of include paths.
#-------------------------------------------------------------------------------
export INCLUDE	:=	$(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
					-I$(CURDIR)/$(BUILD) \
					-I$(LIBOGC_INC)

#-------------------------------------------------------------------------------
# Build a list of library paths.
#-------------------------------------------------------------------------------
export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
					-L$(LIBOGC_LIB)

export OUTPUT	:=	$(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean

#-------------------------------------------------------------------------------
$(BUILD):
	@[ -d $@ ] || mkdir -p $@
	@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#-------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol

#-------------------------------------------------------------------------------
run:
	wiiload $(TARGET).dol


#-------------------------------------------------------------------------------
else

DEPENDS	:=	$(OFILES:.o=.d)

#-------------------------------------------------------------------------------
# Main targets
#-------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)

#-------------------------------------------------------------------------------
# Rules that link in binary data with various extensions.
#------------------------------------------------------------------------------- 
%.bmp.o :   %.bmp 
	@echo $(notdir $<)
	$(bin2o)
	
%.jpg.o	:	%.jpg	
	@echo $(notdir $<)
	$(bin2o)

%.png.o	:	%.png 
	@echo $(notdir $<)
	$(bin2o)   	
 
%.ttf.o :   %.ttf
	@echo $(notdir $<)
	$(bin2o)

-include $(DEPENDS)

#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
